Announcing: An LGBTQ+ Module Anthology!

Announcing Pony Up!: A eQUESTrian Anthology (Thanks for the title, Micah Sommersmith!). Edited by Josephine Maria with first reading by Nicholas Yanasak, Pony Up is an equus-themed module anthology written by  5 LGBTQIA+ authors. A funding and preorder campaign will start in May 2019, and artists will be announced soon!

Read more about the included modules below:

A Waltz in Green by Sybil Brooks.

The party arrives in a village of united outcasts and misfits, Sanctuary’s Sundry, nestled in a usually lush and fertile area that now shows signs of rapid decay. They are quickly welcomed in by Tania, the village elder, beseeches them for assistance: their fey benefactors, the faun (used here to refer to a group of fey female identifying fertility spirits with the lower bodies of horses), seem to be greatly displeased by something and are no longer maintaining the land. A small team of volunteers was sent earlier to attempt to make contact with them but they have not returned…

Hello! I’m Sybil Brooks, a transwoman (she/her) living in the Midwest region of the United States and college student working towards a degree in psychology, so one day I can become a therapist for people like me. I have been GMing for about three years now, and creating my own adventures for just as long. I count playing and running tabletop games as one of my favourite pastimes. When not rolling dice, I’m usually reading, curled up with my cat to keep me company.

Under the Neverending Sky by Tyler Omichinski

Our heroes find themselves crossing the Grassy Sea. It is an area of rolling plains that is difficult to cross, with barely any available water and several nomadic peoples who live within its confines. As they cross, they’ll first come into contact with a few of the main tribes including the Kural Centaur tribe, the T’chu nomadic humans, and the Iski Centaur tribe. The three tribes are the major power forces within this large area, and each has several smaller tribes that pay them fealty. The adventure is one of either politics or combat, depending on how the players choose to pursue it. There will be multiple paths including honour fights, duels, investigations, diplomatic meetings, and the like to gain renown within the summit and be able to help shape the results.

Tyler Omichinski (he, him) is a writer and game designer from the wilds of Canada. He has written for the Ennie Nominated Hudson & Brand and for a pile of different companies including FASA, Mystical Throne Entertainment, Stygian Fox, and many more. He lives with his partner and a gigantic black dog.

When Dreams Become Nightmares by Emily Smith

After a local farmer’s pegasi begin to disappear, adventurers are hired to investigate and keep guard over his herd. When a Night Hag and her Nightmare take a young boy captive, characters race to catch them.

Emily Smith (she/her) is a writer for Dungeons and Dragons, including Community Created Content (CCC) and homebrew materials. She has been playing and DMing for 3+ years and is a freelance blogger. Her favorite gaming systems include Dungeons and Dragons, Starfinder, Shadowrun, and Call of Cthulhu.

The Hunt of the Unicorn by Alexa Fae McDaniel

When a princess falls ill to an ailment that can only be cured with a unicorn horn, the King overturns a law banning unicorn hunts and offers a boon to anyone who can procure a horn for him. Knights, hunters, and adventurers from across the kingdom flood to the small town of Brynwood, where a unicorn was recently sighted, but a group of rangers seek to stop the hunt and protect the creature.

Alexa Fae McDaniel is an up-and-coming author and history student from New Brunswick, Canada. She’s soon to be published as a contributor to the Orun RPG, as well as to the short story anthology Maiden, Mother, Crone: Fantastical Trans Femmes. She runs 5th Edition for her younger cousins on the weekends, but her all-time favourite RPG is Changeling: The Lost by Onyx Path Publishing, and she hopes that some day Rose Bailey will notice her.

FlameCon Ignites TTRPG Inspiration

My first Dungeons & Dragons character was a 6’3” tall, 300-something-pound black dragonborn cleric named Alina. Her childhood nickname was “Mender” and when our campaign began, she had just come into adulthood and was on a year-long pilgrimage away from her clan to decide if she wanted to commit herself to hermitage or if she wanted to leave behind her people and live amongst others. She made new friends by offering them “calming herb” and despite the fact that she literally spat acid, she was terrible in combat; her strength modifier was -1, which was comical because of how big she was. She swung her quarterstaff like a baseball bat and missed her target almost every time.

I love Alina. I didn’t love how battle-focused our campaign was, or how much of each session was spent crunching numbers to determine who won a fight. I enjoyed the group dynamics of our campaign, but I wanted more from the story, and I didn’t know how to communicate that. I don’t think I even realized that this was what I wanted at the time; I just knew that after each session, though I’d feel a sense of accomplishment for leveling up, only a handful of moments really stuck with me until we played again. When the campaign fizzled out, it was partially because I decided that D&D wasn’t for me.

Since then, I’ve gotten heavily involved in an Apocalypse World campaign, which is (literally and figuratively) a whole different world. My partner runs that game and we play every other week with two of our friends. All of us identify as lesbians and all of us are as invested in the fighting as we are in the kissing. There’s very little math involved in our sessions and as we grow more comfortable with the characters and the story, it’s becoming a Real Adventure.

My partner keeps insisting that I should give D&D another shot; they’ve even asked if I would consider being a Dungeon Master, though I’ve always balked at the suggestion because it seems like so much pressure.

Then we went to Flame Con, and everything changed.

Among the many incredible panels at Flame Con 2018 was “Dungeons & Dragons & Queers & Comics,” moderated by Kate Sheridan. Vita Ayala, Noelle Stevenson, Molly Ostertag, Emily Cheeseman, Barbara Perez Marquez, and Little Corvus participated on the panel and the room was packed; I sat between my partner and a friend I’ve known online for years but only met in person for the first time at the con. The energy in the room was, in a word, palpable. It was exciting to hear some of our favorite creators talking about their OCs and why they love tabletop roleplay games, especially D&D.

Somewhere between Stevenson discussing her first character, a “chaotic evil disaster baby” tiefling warlock, and declaring her love for Misty Step, something clicked into place in my head. When Ayala told Stevenson that her character sounded “stressful,” when Marquez told the audience that after just a few months of campaigning, she realized she wanted to “be in charge,” when Cheeseman talked about how the latest installation of D&D 5E, allows for more character- and story-based games than just numbers- or combat-based ones, I heard a whirring in my head that slowly grew louder.

When the panel ended, I turned to my partner and said, “I want to play D&D like that.”

Their whole face lit up; for over a year, they’ve been playing D&D, building OCs, and working with me to develop an Apocalypse World character that isn’t one-dimensional. I’m a journalist, not a fiction writer; building characters isn’t my strong suit and it never has been.

I am, however, very into the concept of world-building. I love exploring scenery, including cultural norms and ideologies as they are represented in a story. I’m fascinated by high fantasy that’s well-structured and takes into account the vastness of the world where it takes place. Series like The Lord of the Rings, A Song of Ice and Fire, Temeraire, and the Tamora Pierce books spark my interest because they are so completely immersive. Although I have my fair share of issues with Harry Potter, I grew up with the books and I gobble up every bit of fanfiction that I can when I’m in a mood to sit in that world. I enjoy world-building because it allows me to set the scene. If I don’t understand the nuances of a setting, I don’t feel comfortable reporting on what happens within it.

That panel at Flame Con made me realize that Dungeons & Dragons absolutely has the capacity and the history to be the kind of chewy, immersive storytelling that I crave. My first-ever campaign was incredibly crunchy, too battle-focused and very mathy, but that doesn’t mean that my next campaign has to be that way. If I’m running the show, I make the rules. When Marquez said it took her just a few months of playing DND to realize she wanted to DM, that whirring in my head went haywire. As a dungeon master, the rules would be mostly up to me. As noted by several of the panelists, the hard-and-fast guidelines for telling stories through tabletop roleplay games are just that: guidelines. The fun is in playing, which includes keeping on your toes so the game doesn’t lose interest for your players.

When I sat in that panel room and felt the passion exuding from the panelists and from the audience, I remembered why D&D piqued my interest in the first place. And although we went to another panel right after, then trekked through the city for food before heading back to our AirBNB, that feeling didn’t leave me.

I thought about D&D all night, to the point that I had a dream about Alina running through an ancient forest with her friends. It felt like I’d been hit over the head in the best way possible; I couldn’t believe how deep the itch went. The next night, while we were still on vacation, I created a Pinterest board and a title for the campaign. I started thinking about NPCs. And immediately upon coming home, my partner made me a DM binder. I bought supplies to organize it and reserved a copy of the player’s manual from the library (because I’m so bad at working with PDFs).

Apparently, when Ayala was a kid, they found a TTRPG manual that they read cover-to-cover, thinking it was just a regular book. It taught them a lot about world-building, something that they’ve since used in campaigns as well as in their professional work. As someone who used to read science-for-kids books cover-to-cover, while taking notes, this approach appealed to me, even if Ayala presented it as a funny anecdote. I enjoy reading and researching; sliding into a DM role offers me the ability to do that across a broad spectrum of characters, as created by the players in my campaign, as well as the world that I’m building for them to play in.

Going into a brand-new campaign as a first-time DM is simultaneously thrilling and terrifying. I keep remembering things the panelists said at Flame Con (Ostertag discovered she could make friends through offering to DM campaigns; Stevenson is playing a new character who’s “trying to be good” in her latest campaign; each of the panelists explored identity through D&D) and welling up with the feeling of warmth and acceptance and safety that I had for the entire weekend, surrounded by other LGBTQ fans and creators. Every time, I get another inkling of an idea for the campaign and every time, I think about how my partner’s face lit up when I said I wanted to run the game.

I didn’t expect to walk away from Flame Con feeling like my whole world had been flipped upside down, but I did. And I’m ready for the change.


Samantha Puc is the co-creator and editor-in-chief of Fatventure Mag, as well as a freelance essayist and culture critic whose work has been featured on Bustle, The Mary Sue, Rogues Portal, and elsewhere. Samantha lives in Rhode Island with her spouse and cats. She likes Shakespeare, space babes, bikes, and dismantling the patriarchy. For more, follow her on Twitter.

Call for Submissions: AN RPG MODULE ANTHOLOGY

Nothing is more ubiquitous in Fantasy than the trusty mule we always leave with an NPC somewhere. PanopLit announces its first (of many, we hope) queer anthologies of RPG modules. The theme is Equus/Equidae, meaning we want all your gay centaurs, lost donkeys, and beautiful braided manes.

To ensure our authors have the most freedom and to protect the rights of contributors to the 5th Edition of Grunions & Rayguns, we’ve chosen to release our anthology using content provided by the Open Gaming License kindly put together by those lovely paragons of gaming,… we’ll call them Lizards of the Toast. Please understand that a lot of work went into 5th Edition, and those writers deserve their work being used in a way they contractually agreed to.

If you have questions about using the Open Gaming License, please see “Other Info” below.

The Details

Submissions are open to queer-identifying authors September 15th, 2018, through October 31st, 11:59 PM CST.

The nitty gritty:

Modules must be 2000-2500 words of adventure text, with 5 authors being accepted into this anthology. After being accepted, authors will go through a round of edits with the editor. $200 USD will be paid to each accepted author upon receipt of the completed work. Payment will be made via paypal or mailed check.

Email all pitches to info [at] Panoplit [dot] org. Subject line should read “Anthology Pitch: [Title or Working Title of your adventure]“. Please do not email completed adventures. The body of your pitch email should include:

  • An outline of the adventure.
  • Suggested level (or range of levels) for the adventure.
  • 500 words of sample text from any part of the adventure text.
  • 1 example NPC, unique Monster, or Item.
  • A brief bio (50-100 words) + your preferred pronouns.

Please keep in mind that the adventures need a thematic relationship to the required Equus theme, but interpret that freely. Not accepted:

  • Inclusion of any unapproved/trademarked content from the MM, PHB, or DMG.
  • Sexual content.
  • Extreme violence/abusive storylines.

Please use your best judgment for content. A little darkness is just fine, but let’s keep this fun!

Other Info

If you submit to this anthology, we will assume you identify as queer or part of a queer community (LGBTQIA+, Ace, NB, Aromantic). You do not need to define your queer. We trust you. If you’d like to cover this in your bio, feel free! But it is in no way required.

The Open Gaming License can be overwhelming at first. It’s a 400 page document. The important part is not to use any of the trademarked content listed in the first 2 pages of that license, and to stick to the rules and monsters available in the rest of the document. I suggest using ctrl + F to find something if you’re specifically interested in using it.

You CAN create your own monsters/NPCs/items and lots of other things, but they cannot be based on anything in the core rulebooks. You can only draw specific creature references used in those books from the Open Gaming License.

There will be a follow up post on other places to submit your adventure if you’re not accepted (or a cis/straight ally).

Please comment with any other questions!

 

Anthology Announcement: Get Ready!

Nothing is more ubiquitous in Fantasy than the trusty mule we always leave with an NPC somewhere. PanopLit announces its first (of many, we hope) queer anthologies of RPG modules. The theme is Equus/Equidae, meaning we want all your gay centaurs, lost donkeys, and beautiful braided manes.

Why are we so excited about ponies and donkeys? Because they’re great. But also because when we announced this anthology, this was one of the first responses:

To ensure our authors have the most freedom and to protect the rights of contributors to the 5th Edition of Grunions & Rayguns, we’ve chosen to release our anthology using content provided by the Open Gaming License kindly put together by those lovely paragons of gaming,… we’ll call them Lizards of the Toast. I’ll be putting together a how-to before the submission date, but in the mean time try reading this post on the subject, and understand that a lot of work went into 5th Edition, and those writers deserve their work being used in a way they contractually agreed to.

Submissions open September 15th, 2018, and will remain open through October 31st. If you send a pitch before this date, it will be sent to the glue farm.

The nitty gritty:

Official announcement of submissions opening will happen on September 15th. Modules will be 2000-2500 words of adventure text, with 5 authors being accepted into this anthology. $200 will be paid to each accepted author upon the completed work.

Your pitch should include:

  • An outline of the adventure.
  • Thematic relationship to the required Equus theme.
  • 500 words of sample text from any part of the adventure text.
  • 1 example NPC, unique Monster, or Item.
  • A brief bio (50-100 words) + your preferred pronouns.
  • Not include any unapproved/trademarked content from the MM, PHB, or DMG.

Not accepted:

  • Sexual content.
  • Extreme violence/abusive storylines.
  • Just… use your best judgement. Let’s keep this fun!

After getting our modules lined up, we’ll be announcing a fundraiser to hire artists and possibly come out with a print edition, so stay tuned for that!

Kickstart All Ages, Inclusive Play with Power Outage

How old were you when you started gaming? Were you in college? High school? Were you a kid? No matter the age, I’ll bet you played pretend before you gamed. I’d guess you had played games before, but not games like THIS one. I guarantee when you sat down at the table to first time, you immediately knew you were in over your head.

Born from creator Bebarce El-Tayib’s own family experience, Power Outage is a well-regulated RPG with uniquely customizable play for an expansively inclusive all-ages experience. Instead of drowning the players in rules, the game presents a carefully formulated system set up by the GM to ensure the challenge level cannot overwhelm. After all, games should be fun! Isn’t it natural they meet you at your level and challenge you in ways that make you feel more successful at the end?

The playbook also contains a guide for making the game maximum accessible, including questions to ask before play. These establish players’ interests, and how they might interact with elements in the story or react to the narrative. There’s also an explanation of how to continue communicating through out the game- something so important in roleplaying, but often overlooked.

The world of Power Outage is one of super heroes and villains (maybe you remember those?). It’s a classic setting, but one that doesn’t have to play out like every other comic book tale. The uniqueness of the creations is left up to the creativity of the players:

Power Outage does not have classes or races. If your kids want to make a Human, a Robot, an Alien, a Ghost, or an 8-foot tall anthropomorphic zebra girl they can. Powers come from a library of effects that kids get to apply their own characteristics.

Been looking for the perfect introduction for the kids in your life, but struggling with leveling correctly? Back Power Outage on Kickstarter before the campaign ends!

4 Days left! Kickstart John Silence

Built on a fascinating conceptual mechanic, upcoming RPG John Silence replaces attacking in encounters with a nonviolent conversational tactic. Ginger Goat Press is offering their largest book yet, with an expansive universe of stories and poetry included in the initial release.

John Silence embraces the weird tradition it comes from by utilizing rhetoric and conversation in place of reactions to supernatural threats that call on violence. Set in the United States between 1938 and 1998, players “are psychic detectives committed to saving Earth from planar creatures invisible to most humans.”

Already involved are a a diverse cast of creators. Upon funding, there will be an additional call for writings to flesh out the universe. Check out John Silence and catch a copy before this one closes!

Kickstarter to Watch: Behind the Masc Zine

The cultural norm for tabletop games is a powerful man… on paper. In real life, we’re advertised young outcasts in the 70s and 80s rising to found a niche dynasty of exclusionary dice rolling. But that’s not the reality many of us live in.

Behind the Masc“, currently on Kickstarter, offers an alternative to that by reframing the TTRPG conversation:

“Behind the Masc” is a game zine using historical and cultural archetypes to re-envision masculinity through the eyes of non-cisgender masculine creators. The creators include experienced game designers and illustrators as well as newer people to the game industry. The project hopes to draw attention to indie creators in tabletop games who are still marginalized people, but can fall into the ether when it comes to representation and people campaigning for their work to be seen.

Currently with 15 days to go, the zine is within sight of its goal, and includes some cool gaming extras. Throw in your dollars and enjoy the content coming your way!

Setting the Mood: A Whole New World of Erotic RPGs

Erotic elements in Role Playing games aren’t new, but they’re being brought to a new level of physicality by RiverHouse Games with Let These Mermaids Touch Your Dick Maybe (LTMTYDM). Part party game and part narrative RPG, LTMTYDM is an excellent choice for an evening in with friends. Imagine it:

You are all mermaids, swimming in the ocean, having spotted some primo hottie…

Let These Mermaids Touch Your Dick Maybe is about setting a mood more than anything. It’s a roleplaying heavy game with props, soothing music, and your friends pretending to be mermaids after the finest of D. Set up for the game can be an adventure unto itself as players collect props required for encounters. It’s a short game that will only take a couple of minutes to learn.

LTMTYDM opens with a note about safety and comfort. Just like any other interaction, roleplaying should be fun, consensual, and have a “stop” function. This game can be quick, so there’s plenty of time to play a few rounds, and it’s a fun one to just watch if you’re not inclined to participate directly.

This is a pay what you can game, so throw in your hard earned money and see what you fish out!

Essential #Pride Fantasy Designs

Happy Pride! Celebrate with some beautifully queer fantasy designs and merch from some wonderful artists!

Mel Eisvogel released their “bibarian” tshirt design the other day, and currently have a variety of class/orientation Dungeons & Dragons themed merch (including Ace identities!) in their Threadless shop. See some of the designs below:

The beautifully ornate designs by Foxlight Studios featured below are also available to purchase on Redbubble.

Perhaps one of our favorite team ups, artist-designer Paola’s Pixels and candle artisan Cantrip Candles have released a “roll with pride” d20 pin, just in time for Pride month!

What LGBTQIA+ artists are you keeping an eye on this month?

Podcast Feature: PanopLit on Game Closet

LGBTQIA+ podcast “Game Closet” interviewed founder Josephine about her work with PanopLit. The interview covered a wide range of topics, from queer imagery to collaborative storytelling theory, to plans for PanopLit in the future. Take a listen below:

https://riverhousegamespodcast.wordpress.com/2018/05/13/game-closet-27-josephine-the-archivist-of-panoplit/

A big thanks to Taylor at River House Games for featuring us!