Setting the Mood: A Whole New World of Erotic RPGs

Erotic elements in Role Playing games aren’t new, but they’re being brought to a new level of physicality by RiverHouse Games with Let These Mermaids Touch Your Dick Maybe (LTMTYDM). Part party game and part narrative RPG, LTMTYDM is an excellent choice for an evening in with friends. Imagine it:

You are all mermaids, swimming in the ocean, having spotted some primo hottie…

Let These Mermaids Touch Your Dick Maybe is about setting a mood more than anything. It’s a roleplaying heavy game with props, soothing music, and your friends pretending to be mermaids after the finest of D. Set up for the game can be an adventure unto itself as players collect props required for encounters. It’s a short game that will only take a couple of minutes to learn.

LTMTYDM opens with a note about safety and comfort. Just like any other interaction, roleplaying should be fun, consensual, and have a “stop” function. This game can be quick, so there’s plenty of time to play a few rounds, and it’s a fun one to just watch if you’re not inclined to participate directly.

This is a pay what you can game, so throw in your hard earned money and see what you fish out!

Essential #Pride Fantasy Designs

Happy Pride! Celebrate with some beautifully queer fantasy designs and merch from some wonderful artists!

Mel Eisvogel released their “bibarian” tshirt design the other day, and currently have a variety of class/orientation Dungeons & Dragons themed merch (including Ace identities!) in their Threadless shop. See some of the designs below:

The beautifully ornate designs by Foxlight Studios featured below are also available to purchase on Redbubble.

Perhaps one of our favorite team ups, artist-designer Paola’s Pixels and candle artisan Cantrip Candles have released a “roll with pride” d20 pin, just in time for Pride month!

What LGBTQIA+ artists are you keeping an eye on this month?

Podcast Feature: PanopLit on Game Closet

LGBTQIA+ podcast “Game Closet” interviewed founder Josephine about her work with PanopLit. The interview covered a wide range of topics, from queer imagery to collaborative storytelling theory, to plans for PanopLit in the future. Take a listen below:

https://riverhousegamespodcast.wordpress.com/2018/05/13/game-closet-27-josephine-the-archivist-of-panoplit/

A big thanks to Taylor at River House Games for featuring us!

5 New Ways to Introduce Player Characters

Here are 5 questions to ask your players that aren’t “Are you a male or a female?” These 5 introductory questions will provide a clearer image of the visions of your players without limiting them to the binary of “strong female characters” or “flawed men.”

How is your character dressed?

What someone wears says more about them to strangers than perhaps anything else ever will. Are their trappings more expensive than what they can afford? Are they excessively simple? Have they dressed themselves to hide something, or reveal?

What markings can we see?

Is your character tattooed? Ritually scarred? Striped, spotted, or painted? Body markings can speak to a rich connection to their past, a traumatic history, or evidence of a fresh fight.

How does your character introduce themselves?

A strong relationship to a higher power is often felt in the first meeting with a religious PC through their blessings, or curses as the case may be. Alternatively, a greeting might open the doors to quirks a character’s picked up along the ways. Do they timidly offer their name? Does their voice boom in jolly greeting?

What does your character notice first?

Inevitably, your story starts somewhere. Once establishing the setting of the opening scene, find out what’s important to your PCs by seeing where their eyes land. Lay plenty of objects and NPCs around to trap them into revealing something deeper about their character. Who notices the coin purses at the hip and who notices blasters? Does anyone notice just how alien the architecture is, or how cold the unnatural chill in the room?

What does your character smell like?

Maybe more character development than introduction, what a character smells like can also define them. The adventurer’s will be on the road (or in the ship, no board the balloon) for what may turn into a long time. Might as well find out now who will be attracting the fleas.

How a character smells can also let you know more about their job, their upbringing, and social class. Do they smell of expensive oils? Stink like mechanic’s grease? Have the scent of a long journey without bathing still on them?

Smell is also one of the first things we react to as humans, whether passively or actively. Maybe a character doesn’t like strong perfume, or only feels at home with more earthy travelers. Using this sense also gives other PCs a threat for constant interaction beyond planning who will hit the orc, and who might delay their action.

However you choose to have your players introduce their in-game personas, make sure to get the action moving immediately to encourage the players to begin interacting.

How do you introduce your PCs?

Kickstarter to Watch: Star Crossed

Star Crossed is a two-player roleplaying game of characters destined to love each other, but kept apart in-game by a world against the match, and in real life, by a tower of blocks and your imagination. The world is truly of your making: designed to support small fictions in a variety of settings, the goal is to build a world together to keep your characters apart, while also yearning for them to be together.

Pulling from the tower in Star Crossed signifies the risk of acting on their feelings. This game adds a level of complexity to your draws by making the number of bricks you’ve successfully taken build toward a “triumphant” love.

The creative use of the tower mechanic and beautifully queer art set this game apart, and while the Kickstarter has already been funded, you still have a chance to grab everything needed to play! Reserve your copy now!

Kickstarter to Watch: Spell the RPG

A play on words, and a fresh take on roleplaying game mechanics, Spell: the RPG is a magical system currently on Kickstarter. While already funded, the campaign runs until March 9th, 2018. Reserve your copy early!

Games publisher Whimsy Machine describes its mechanics best:

“Players roll dice to complete tasks using their character’s Impulses—twelve basic stats that describe a character’s motivations to act. Players can also draw random letter tiles in order to spell out magic for their characters to cast. This unique system balances creativity and potential with fair and streamlined mechanics.”

With colorful art by Nathalie FourdraineMariah CurreyChristina Gardner (Magic Moon Warriors), Carlos Aón & Jok (The Crystal At Skymouth), Kuropin (Hijinks At Huntsville High), Leland Goodman (Godqueen), and Fusspot (Wakeful In Reverie), the books are beautiful as well. The first two books provide everything needed to make characters and start playing a campaign.

Kickstarter to Watch: Trinity Continuum

Already well into its stretch goals, game publisher Onyx Path launched its kickstarter for Trinity Continuum January 30th, 2018. The initial two books, a core rule set and setting, present a near future ripe with the possibility of several narrative styles within a single timeline. One of the many attractions of the game is its ability to adapt to varying play styles and genres.

“I loved working on Trinity Continuum because it presents a multitude of possibilities in a single core book. I can play a story focused game that never falters from a failure to roll dice,” said Danielle Lauzon, Trinity Continuum Core’s co-developer. “The game encourages forward momentum even when blundering around.”

Built on the Storypath System by Onyx Path itself, the Trinity Continuum is narrative-centric. The mechanics rely on a dice pool like many other alternative systems tied to setting-specific games. However, the Storypath System gives the option of three “modes”, designed for specific story mechanics. A preview of the system is available for free on Drive ThruRPG.

The game was developed by Danielle Harper, Ian Watson, and the initial setting was developed by John Snead. A bevy of talented writers worked on both books, including Jacqueline Penny Hart, Danielle Lauzon, Matt Miller, Jack Norris, Craig Oxbow, Lauren Roy, John Snead, Monica Speca, Stephen Tasker, Ben Walker, Peter Woodworth, Tara Zuber, Christopher Allen, N. Conte, Topher Gerkey, Cassandra Khaw, Alex Melchor, Quinn Murphy, Clayton Oliver, Neall Raemonn Price, Chris Shaffer, Leath Sheales, and John Snead.

The Kickstarter will be going until March 1st, 2018. The game itself is definitely worth the money, but be sure to get in there and claim your rewards before all slots are filled! Did I mention the art is also beautiful?