I promoted two posts on Facebook to the gaming community with different gender ID targets and received vastly different results. Now, this was far from a perfect experiment, but it provided some insight that others promoting their projects through the platform may find useful. Whether creating RPG resources, or talking about something completely outside gaming, Facebook is one of the most important sites to get the word out and build your community.
Both posts featured a call to action. The first was for the November Survey, and the second for the December. I kept the age range between 25-65+, but changed the “interests” on each one. The important data point for me was the gender option.
On Facebook there are only two genders available when targeting posts. This is extremely short sighted. While it might be nice to not be advertised to as a gender outside the binary, it limits the ability of communities to reach their desired audiences completely.
For the November Survey (N), I chose to advertise to “men and women.” The December Survey (D) was only advertised to “women.” Both had a budget of $30.00 and ran for 7 days.
N was seen by 2,782 people, and provided 237 engagements (or actions on the part of the viewers). While a seemingly high number for an unknown organization, less than 9% of those who saw the N interacted with it. Only 8 clicked on the link and I only received 1 redirect from FB that resulted in a survey result. Rounding up, that translates to 0.04% of viewers performing the action requested.
D was seen by 628 people, making the reach 78% less than N by limiting the number to one gender on Facebook. However, the engagement shot up to over 19%, with almost 2% of the total people who saw the promotion choosing to share it. This is compared to 0.4% who shared N. That being said, N had 10 total shares, while D had 12.
There are still more factors to take into account: Both were run during holiday weeks (Thanksgiving and Christmas/New Year’s Eve), but preliminary data provides more focus for my questions. While Facebook does not seem to be the best tool to promote PanopLit‘s surveys or resources due to its extreme targeting restrictions, I wonder what other experiments can be run to narrow in on the gaming community’s make up on the website.
Are less women identified as RPG gamers on Facebook? Generally speaking, most sources agree that women make up the majority of FB users. Do these results indicate they are less engaged, or more likely to interact once targeted?
While I don’t think my small budget of $60 over 2 months and limited resources can solve these questions, it is certainly something to chew on. What kind of engagement have you seen while using Facebook?