FlameCon Ignites TTRPG Inspiration

My first Dungeons & Dragons character was a 6’3” tall, 300-something-pound black dragonborn cleric named Alina. Her childhood nickname was “Mender” and when our campaign began, she had just come into adulthood and was on a year-long pilgrimage away from her clan to decide if she wanted to commit herself to hermitage or if she wanted to leave behind her people and live amongst others. She made new friends by offering them “calming herb” and despite the fact that she literally spat acid, she was terrible in combat; her strength modifier was -1, which was comical because of how big she was. She swung her quarterstaff like a baseball bat and missed her target almost every time.

I love Alina. I didn’t love how battle-focused our campaign was, or how much of each session was spent crunching numbers to determine who won a fight. I enjoyed the group dynamics of our campaign, but I wanted more from the story, and I didn’t know how to communicate that. I don’t think I even realized that this was what I wanted at the time; I just knew that after each session, though I’d feel a sense of accomplishment for leveling up, only a handful of moments really stuck with me until we played again. When the campaign fizzled out, it was partially because I decided that D&D wasn’t for me.

Since then, I’ve gotten heavily involved in an Apocalypse World campaign, which is (literally and figuratively) a whole different world. My partner runs that game and we play every other week with two of our friends. All of us identify as lesbians and all of us are as invested in the fighting as we are in the kissing. There’s very little math involved in our sessions and as we grow more comfortable with the characters and the story, it’s becoming a Real Adventure.

My partner keeps insisting that I should give D&D another shot; they’ve even asked if I would consider being a Dungeon Master, though I’ve always balked at the suggestion because it seems like so much pressure.

Then we went to Flame Con, and everything changed.

Among the many incredible panels at Flame Con 2018 was “Dungeons & Dragons & Queers & Comics,” moderated by Kate Sheridan. Vita Ayala, Noelle Stevenson, Molly Ostertag, Emily Cheeseman, Barbara Perez Marquez, and Little Corvus participated on the panel and the room was packed; I sat between my partner and a friend I’ve known online for years but only met in person for the first time at the con. The energy in the room was, in a word, palpable. It was exciting to hear some of our favorite creators talking about their OCs and why they love tabletop roleplay games, especially D&D.

Somewhere between Stevenson discussing her first character, a “chaotic evil disaster baby” tiefling warlock, and declaring her love for Misty Step, something clicked into place in my head. When Ayala told Stevenson that her character sounded “stressful,” when Marquez told the audience that after just a few months of campaigning, she realized she wanted to “be in charge,” when Cheeseman talked about how the latest installation of D&D 5E, allows for more character- and story-based games than just numbers- or combat-based ones, I heard a whirring in my head that slowly grew louder.

When the panel ended, I turned to my partner and said, “I want to play D&D like that.”

Their whole face lit up; for over a year, they’ve been playing D&D, building OCs, and working with me to develop an Apocalypse World character that isn’t one-dimensional. I’m a journalist, not a fiction writer; building characters isn’t my strong suit and it never has been.

I am, however, very into the concept of world-building. I love exploring scenery, including cultural norms and ideologies as they are represented in a story. I’m fascinated by high fantasy that’s well-structured and takes into account the vastness of the world where it takes place. Series like The Lord of the Rings, A Song of Ice and Fire, Temeraire, and the Tamora Pierce books spark my interest because they are so completely immersive. Although I have my fair share of issues with Harry Potter, I grew up with the books and I gobble up every bit of fanfiction that I can when I’m in a mood to sit in that world. I enjoy world-building because it allows me to set the scene. If I don’t understand the nuances of a setting, I don’t feel comfortable reporting on what happens within it.

That panel at Flame Con made me realize that Dungeons & Dragons absolutely has the capacity and the history to be the kind of chewy, immersive storytelling that I crave. My first-ever campaign was incredibly crunchy, too battle-focused and very mathy, but that doesn’t mean that my next campaign has to be that way. If I’m running the show, I make the rules. When Marquez said it took her just a few months of playing DND to realize she wanted to DM, that whirring in my head went haywire. As a dungeon master, the rules would be mostly up to me. As noted by several of the panelists, the hard-and-fast guidelines for telling stories through tabletop roleplay games are just that: guidelines. The fun is in playing, which includes keeping on your toes so the game doesn’t lose interest for your players.

When I sat in that panel room and felt the passion exuding from the panelists and from the audience, I remembered why D&D piqued my interest in the first place. And although we went to another panel right after, then trekked through the city for food before heading back to our AirBNB, that feeling didn’t leave me.

I thought about D&D all night, to the point that I had a dream about Alina running through an ancient forest with her friends. It felt like I’d been hit over the head in the best way possible; I couldn’t believe how deep the itch went. The next night, while we were still on vacation, I created a Pinterest board and a title for the campaign. I started thinking about NPCs. And immediately upon coming home, my partner made me a DM binder. I bought supplies to organize it and reserved a copy of the player’s manual from the library (because I’m so bad at working with PDFs).

Apparently, when Ayala was a kid, they found a TTRPG manual that they read cover-to-cover, thinking it was just a regular book. It taught them a lot about world-building, something that they’ve since used in campaigns as well as in their professional work. As someone who used to read science-for-kids books cover-to-cover, while taking notes, this approach appealed to me, even if Ayala presented it as a funny anecdote. I enjoy reading and researching; sliding into a DM role offers me the ability to do that across a broad spectrum of characters, as created by the players in my campaign, as well as the world that I’m building for them to play in.

Going into a brand-new campaign as a first-time DM is simultaneously thrilling and terrifying. I keep remembering things the panelists said at Flame Con (Ostertag discovered she could make friends through offering to DM campaigns; Stevenson is playing a new character who’s “trying to be good” in her latest campaign; each of the panelists explored identity through D&D) and welling up with the feeling of warmth and acceptance and safety that I had for the entire weekend, surrounded by other LGBTQ fans and creators. Every time, I get another inkling of an idea for the campaign and every time, I think about how my partner’s face lit up when I said I wanted to run the game.

I didn’t expect to walk away from Flame Con feeling like my whole world had been flipped upside down, but I did. And I’m ready for the change.


Samantha Puc is the co-creator and editor-in-chief of Fatventure Mag, as well as a freelance essayist and culture critic whose work has been featured on Bustle, The Mary Sue, Rogues Portal, and elsewhere. Samantha lives in Rhode Island with her spouse and cats. She likes Shakespeare, space babes, bikes, and dismantling the patriarchy. For more, follow her on Twitter.

GenCon Event & Panel Guide

With GenCon coming up, picking programming beyond your games can be overwhelming! Here’s a guide to the panels we’re most excited to hear about:

The Intersection of Inclusion & Storytelling
Thursday 2 PM
Diverse worlds are important, but this discussion will also touch on inclusive gaming as far as accessibility, and encouraging diversity in your players.

Queer as a Three-Sided Die
Thursday 3 PM
Run by LGBTQ+ and ally RPG website Tabletop Gaymers, this is GenCon‘s longest running queer-inclusion panel.

Don’t Slut Shame the Bard! : Romance & Sex in RPGs
Thursday 4 PM
A long-overdue discussion of romance, sex, and consent in RPGs.

Cultivating Inclusive & Safe Tables
Friday 11 AM
Gaming should be fun, but it should also be safe. This discussion will go over much-needed discussions for making RPGs a fun place for everyone.

Queering your Setting
Friday 3:30 PM
Queering your Pantheon
Saturday 1 PM
Again run by gayming org Tabletop Gaymers, these panels of industry professionals will provide ways to introduce diversity into your worlds.

Tabletop Potluck’s School for Kids Who Can’t RP Good
Friday 1 PM
A good starter panel for those newer to and nervous about roleplaying by podcast TableTop Potluck.

Inclusivity in Livestream Gaming
Saturday 12 PM
Ruty Rutenberg & Satine Pheonix are leading this panel of designers and writers to discuss opening up livestreaming culture.

Data! Dice! Dough!

PanopLit will be changing its data collection format… but before we do that, we want to collect as much data as possible! So we’re giving everyone the chance to win one of two $25 gift certificate to DriveThru RPG (sent via email). That’s not all! We’ll also be giving away two sets of dice. What kind of giveaway would it be without free dice thrown in the mix?

Take 5 minutes and tell us how and why you play RPGs. Here’s all the ways to win:

  • Follow PanopLit on Twitter and retweet this post. Current followers are eligible! One of our followers who retweets the linked tweet will receive a $25 gift certificate! Another will receive a free set of dice!
  • Take the May Survey (a collection of previous survey questions). Already took the previous 5 surveys posted on PanopLit? Email info@panoplit.org to be entered.
  • Share this tweet on Twitter about our survey to be entered to win a dice set! (A different one than the other dice set. There will be two dice sets.)

All entries must by made my June 30th, 2018. Winners will be announced and contacted after this. Any questions? Email info@panoplit.org.

Current Opportunities

Recently, I was speaking to a friend about how to “break in” to freelance writing, which naturally led to writing for RPG/tabletop games. I’m not an expert on the latter subject, but I know a lot of writers who are.

One thing you can do is get your name out there! Start with what you know: start by writing about games! While primarily focused on video games, FemHype offers some of the best and most inclusive criticism on the web! If you’re a female or non binary identifying gamer, you can pitch to them here: https://femhype.com/submissions/

Another way to get yourself known is to write in the genre you want to create games or adventures in. There are lots of anthologies and short story magazines around to, but Yes Poetry recently announced they will be accepting short stories, the weirder the better.

For the more experienced, or those looking to dive right in, Tabletop Gaming News also hosts an up to date job board.

Finally, I Need Diverse Games has posted their 2018 scholarship program. The submission period ends December 14th, 2017. 25 passes to the 2018 Game Developers Conference in San Francisco will be awarded to the lucky recipients!

To keep up to date on our surveys, data analysis, oral history, and other RPG tips, be sure to sign up for our newsletter!

What Do Gay Futures Look Like?

I had the great pleasure of attending a few of the Sunday blocks of Otherworld Theatre’s Paragon – a Science Fiction and Fantasy Play Festival this past weekend, November 12th.

The day opened with a reminder that break up conventions and rejection transcend all relationship types, and species. In “The Day the Earth Stood By,” Writer Joe Janes and director Logan Toftness use a monologue to explain that Earth needs to stop dialing out- intergalactically. Another highlight was the eco-feminist dystopic future depicted in “Construction Time Again” by writer Aaron Adair and director Shellie DiSalvo.

The one that hit me hard was “Speaking of Mars” by Jonathan Cook and Iris Sowlat. In this constantly nearing future, potential colonists are tested for a planned one way trip to Mars. They are also being paired up for repopulation once there. Scientist Adam meets his future mate, Evelyn, for the first time, and has his new found hopes for love and companionship dashed when she explains that she is a lesbian.

If this were to come to light, she will be kicked out of the program. After some explorations of what their loving, but aromantic relationship might look like (We can still be sexual, she says at one point), Adam agrees to travel to Mars with Evelyn as a couple.

While Evelyn’s willingness to do what is expected of her (procreate with a man) initially sounds like so much of heterosexual history and forced child bearing by otherwise unwilling wives, she continuously asserts her agency. As a scientist, she will not miss this leap forward for humanity. Unfortunately to do this, she must hide her identity.

It is a valid question: Where do LGBTQ+ identities fit into our view of the future and space travel? Up to this point, while we’ve seen far less LGBTQ+ folk than we ought to in NASA, space agency work does not require any specific orientation or identity.

Does gender and heterosexuality only exist in the first place because of our limited view of repopulation? Generally speaking, stories of space exploration are framed within the same colonizing lens as pilgrims to what is now the United States. In order to survive and thrive, the population must duplicate and expand itself by heterosexual means.

This got me thinking about other depictions of sexuality in recent Science Fiction media:

Meanwhile, in a new era of space explorations, the Star Trek: Discovery Starfleet has apparently not put into effect the ship fraternization laws removed by Janeway in Voyager after being stranded 60+ years from home, as the ship’s doctor, Hugh Culber, and astromycologist Paul Stamets are married and live in shared quarters. While we have not yet reached the procreation question in that series, and the ship is generally within or adjacent to Federation space, we have yet to see what family units and life is like in this human future.

The film Alien: Covenant sidesteps the reproduction question by providing a ship full of embryos. Instead the traditional pairings can be read as a means of supporting traditional values about relationships and providing for the crew’s emotional needs. It is interesting that a series about the fears of procreative necessities sidesteps the natural biological processes required for it in humans, but ultimately it is unsatisfyingly without further exploration.

On the other end of extreme space faring, Thor: Ragnarok introduces two bisexual characters without mentioning their bisexuality. An earlier cut of the film referenced Valkyrie’s sexuality directly, and Loki’s entanglements with the Grandmaster are hinted at, we never truly explore what romance or family making is like at this far corner of the universe.

While our heteronormative present limits representation in contemporary media, I am hoping that these small dips into a more expansive outerspace leads to better depictions. I want us to imagine a gayer future together.