Essential #Pride Fantasy Designs

Happy Pride! Celebrate with some beautifully queer fantasy designs and merch from some wonderful artists!

Mel Eisvogel released their “bibarian” tshirt design the other day, and currently have a variety of class/orientation Dungeons & Dragons themed merch (including Ace identities!) in their Threadless shop. See some of the designs below:

The beautifully ornate designs by Foxlight Studios featured below are also available to purchase on Redbubble.

Perhaps one of our favorite team ups, artist-designer Paola’s Pixels and candle artisan Cantrip Candles have released a “roll with pride” d20 pin, just in time for Pride month!

What LGBTQIA+ artists are you keeping an eye on this month?

Queer Content: It’s What We Make

Since its release in 2014, Dungeons and Dragons 5th Edition has received widespread attention from both experienced gamers and new players alike. This edition takes the jumble of rules and complex arithmetic that exists in previous editions and distills them into much simpler, streamlined mechanics. Given Wizard of the Coast’s new marketing model (which involved sending free player materials to game stores), as well as the creation of the Adventurers’ League, plus the growing trend in hobby gaming, D&D is being played by more players than ever before.

However, as the uncle to a certain skinny web-walker once said: “With great power comes great responsibility.” The gaming community has expanded rapidly and encompasses a wider variety of people than ever before, including the LGBTQ+ community.

Wizards has attempted to respond to the community a few times. But the attempts have ranged anywhere between unnoticed to insulting. JosephineMaria delves into this issue in her article: This is not the Gay Future I Imagined.

I played D&D 3rd edition in college, but put it down for many years since then. One day, a good friend told me that he had started playing again in a new edition. I asked if I could come and watch, and he brought me to his group. They were a super nice bunch of people, and after stalking them for three sessions, I purchased my own Player’s Handbook, made a character, and was allowed to join. We were playing the second hardcover book: Princes of the Apocalypse. I played a male paladin who was sworn against demons, but had never actually met one (and didn’t even know what they looked like). It was fun.

After we finished that book, the new Adventurers’ League season was about to begin and the group was going to run the new hardcover book: Out of the Abyss. By this point I had grown to know the group pretty well and we were all friends. I found out that they were very adamant about LGBTQ+ acceptance, and so I conceived to play a new character.

Moloch the wizard was born, but at level four, it was revealed that he was under the effects of a curse. Once the curse was lifted, he literally transformed into the female sorceress, Valerie. Val may have been a female on paper, but she spent so many years as Moloch that he never entirely left her, and she struggled with her identity as well as the demon lords in the Underdark. It seemed like many of the group had been on the same wavelength: another player character had no gender identity whatsoever and soon became Val’s best friend. Another character was trans, only revealing this fact during an intimate conversation after the characters had built much trust between them. It was with the help of these friends that Val was eventually better able to come to terms with both her male and female inclinations.

Even more important, my very good friend confessed to me, while we were hanging out one night, that they had been struggling with their gender. They had been too frightened to approach me with the information until I made Valerie, and told me that their own character, Farrera, was who they felt like inside. D&D gave my friend the outlet she needed to explore her own feelings, and I’m very happy to have helped her.

Queer content is important to a large number of people. It allows us an outlet where we can explore our own fantasies in an air of acceptance. However, it can be, and has been done, incorrectly. Meeting the female partner of a female innkeeper? Yes please. Forcing a party to “swap sexes” as some sort of cross-dressing parody challenge? No.

So, I propose to you: If we want more Queer Content…make it. Make queer characters. Write queer adventures. Share your experience online, in text, audio and video. Players, don’t be afraid to experiment with non-traditional characters. GMs, you are the single, most important person at the table: please be receptive and supportive of the stories your players want to tell.

Maybe, someday, “queer content” will just be “content.” Until then, let’s show them how it’s done.


Artemis V. is a writer, designer, and avid tabletop gamer. Also check out their blog, Gender Games.

What I Learned Playing Pacifist D&D

The city of Betz is known for the beauty of its people, the quality of goods for sale in its many bazaars, and The Temple- a complex of gambling tables and gaming dens. Elsewhere in the world, there is war. Betz is an international safe zone, free from the tethers of allegiances.

This does not mean it is without violence. Between crime factions, the loosely webbed network of thieves, and the easily bribed city guards, there are plenty of fights to get into.

The world of Dungeons & Dragons is often a brutal one. Many games involve massive amounts of violence meted out indiscriminately and in creative ways against nondescript monsters. What would a player do without their trusty sword or stable of spells to protect them? A few weeks ago, I found out during a 5th Edition D&D adventure with pacifism as one of the rules.

For this adventure, I did not think removing the threat of violence would serve our purpose. I wanted to see how players solved typical D&D problems nonviolently, not pick daisies for several hours. The city I created, is as violent as one can expect from a seaside city of sin with a multi tiered power struggle in the city government and underworld.

The first thing I realized when creating a Pacifist adventure was that players must have a well developed background, morals, and ethical reasoning. I left this largely up to them, and a good chunk of the beginning of our session was spent fleshing out the level 5 characters before dropping them into the scenario.

Developing the Characters

Engaging your party in a setting that appears low-action can be difficult. This requires utilizing unexpected skills, and encouraging players to solve problems in creative ways. I also kept interactions with characters’ backstories more than incidental.

Our adventure began in an empty jail cell. The window was too tiny to let anyone out. However, the party soon discovered the door was unlocked!

The point of this was to get players thinking about their characters and their relationship to non violence. They will never be immersed if they are not faced with hard decisions. In this case, players knew they had been arrested. Are they law-abiding? Was it unfair? Would they wait out their sentence, or try to escape?

In this session, some of the players immediately attracted the interest of the guards by exiting the room and making a lot of noise. Another quandary: do they fight or return to their cell? This situation called for some pretty immediate morality decisions that could define the character for the rest of the game.

Keep the action rolling

In prep, I had built up a pretty intense political drama. However, my characters (some of them with very low intelligence and wisdom scores) did not ask too many questions. They wanted to do things and make rolls. At one point, one of the players began chanting “Please let’s roll initiative” under their breath.

Which is something to keep in mind: even without axes smashing through heads, your players crave action. In this case, it was goofy action like rolling a monster up in a rug, but the adventure could easily have turned into a macabre exploration of the underbelly of a gambling town by a few principled thugs.

Some players love hearing your narrative description of the ins and outs of a city’s history, but others just want to kick down some doors! This means focus on rolling when characters have to talk their way out of a situation, or figure out a problem, even when outside of Initiative.

Challenges

5th Edition’s simplified skills turned out to be a hindrance to the play style of my group. The groupings are very broad, which makes non violent skill use difficult to specialize within a roll. You have to be creative in how skills are presented, getting specific about what is covered by each skill set.

Ask your players to describe how they are using a roll. For instance, “investigate” in the Dark Bazaar becomes “questioning shopkeepers while pretending to look for a love potion,” while another character “rifles through unattended wares for clues.”

Being specific about the physicality of their actions is important, too. “Searching” a room should mean rifling through the objects on a table, or feeling the wall for hidden doors, but not both. Doing both will take time and must be done each in its turn. This ensures the action keeps rolling and remains engaging.

Graph it Out

I am a confident storyteller, but collaborating at the table can be another game entirely. The biggest thing I learned was to have lots of objects and detailed Non Player Characters available for players to interact with. This means a lot of prep on behalf of the GM, or a lot of tables at hand to quickly come up with random set pieces. The most rewarding thing about this adventure was having a player pick up on a random detail I had placed and run with it in an unexpected way.


Josephine Maria is the founder of PanopLit and has been playing tabletop RPGs for 22 years.

This is not the Gay Future I Imagined

Several months ago, I posted about imagining gay futures through science fiction. That vision also includes more gay content in all settings, not excluding roleplaying games. While we may be having more LGBTQ+ media representation these days, much of it paints us in the same tired light as an American 1940s cautionary tale.

I touched on Star Trek: Discovery in the previous post, which features a male/male couple (with on screen kissing!!!). [Spoiler alert] One half of the couple dies. After the traumatic murder at the hands of a Manchurian candidate of the most bizarre variety (who we’re then supposed to forgive completely), the Emperor is introduced when the Discovery is thrown into an alternate universe.

The return of Michelle Yeoh was triumphant, especially when her character is triumphantly revealed to be bisexual when she decides to have a mixed gender threesome in the middle of a Starfleet mission. However, this triumvairing (I tried?!) ends when the Emperor pulls a weapon on the two she just made love to and coerces information out of them. The extreme use of force, and implied brutality of the character it cruelly offset by the revelation of their bisexuality.

Instead of fleshing out a more complex personality (which we were granted flashes of during her development with main character Burnham, played by Sonequa Martin-Green), the Emperor seems without real motive and instead follows their gut down a disastrous path. Every possible shortcut is taken to show them as bad, including painting their bisexual tendencies in an amoral light when they jeopardize the mission to follow their own fancies.

Depicting bisexuality as an accessory to a lack of morality is not exclusive to science fiction. Games published Wizards of the Coast made waves when they rereleased the notorious adventure, “Curse of Strahd”, including LGBTQ+ subtext. Many reporting outlets picked up the story that the adventures for Dungeons & Dragons‘ 5th edition would be more gay, more diverse, more queer. But that’s proven, and continues to be, problematic.

Taylor of Riverhouse games threw a quote from Curse up on twitter and commented on the depictions of bisexuals in media:

Don’t get me wrong. Complex LGBTQ+ villains of all identities are really important. I want to see them. Other genres are already giving us these. For instance, the terribly sexist show Versaillefeatures one of the most well depicted homosexual relationships and complex bad guys I have perhaps ever seen on television in Philippe and the Chevalier (also named Philippe).

Varied depictions are also not completely absent from Fantasy. The wildly successful A Song of Ice and Fire adaptation, Game of Thrones, wisely decided not to remove the complicated love affair of Lord (KING) Renly and Loras Tyrell. I think we’ve come far enough to where we should not longer have to grasp at straws. I think Wizards of the Coast and other games publishers can make our future roleplaying a hell of a lot more postively queer.

5 Fantasy Races for your Next Queer Gendered Character

How important is gender to you while roleplaying? For me, it doesn’t matter if a game’s universe is populated with dragons or Victorian socialites, the question of what’s between the legs of a bugbear chieftain, or how much facial hair a given debutante is sporting, are not the most interesting topics of conversation. That’s why it’s up to agender, non-binary, and gender-disinterested players to take the game into their own hands, creating roleplay opportunities that are more relevant and interesting.

While most of the examples below are drawn from a fantasy-style background, they’re really designed for imaginatively-minded homebrewers and Game Masters who play their in-game fiction loosely. Don’t feel shy about adding them to your next intergalactic space exploration or murder mystery.

Genasi

Playing a genasi character gives you the opportunity to think outside of the gender binary and embrace the elemental quaternary. This half-genie race comes in four flavors, and whether you prefer to sport skin of rough-hewn onyx, an ability to summon fire, water-breathing, or levitation magic, chances are the rest of your party won’t have time to notice whether or not you like to wear skirts.

There’s a lot more cool things to learn about gensai in the Elemental Evil Players’ Companion.

Lizardfolk

Early in 2018 I started playing as Halloo, the third-level Lizardfolk druid. Biologists tell us that the sex of some reptile species is determined by the temperature of their egg during incubation. In Halloo’s case, her egg was situated right in middle of the clutch—not too warm or too cold. And while she uses she/her pronouns as a matter of habit, she’s usually more interested in talking about (or with) the local fauna.

Get started with on your own Lizardfolk with Volo’s Guide to Monsters.

Eladrin

All of us have good days, bad days, and days where we don’t get out from under the covers. For Eladrin, this is a way of life. However, the weather changes with their mood, rather than vice versa. It’s like Seasonal Affective Disorder, but more, and chock-full of roleplay potential for those who feel more defined by their mental state, than their gender.

Always seeking transition and change, Eladrin are most at home in places where the borders between the material plane and Feywild are at their thinnest. Really,  the only thing that puts them off-balance is stagnancy.

Check out the Unearthed Arcana source material for more.

Nilbog

Think of these happy little friends as reverse-goblins, who love nothing more than getting thwacked by a sword or spell, and run in terror from healing magic.

Nilbogs also offer practically endless role-play fodder, letting you swap-out whatever gendered in-universe social norms you want, and replace them with their bizarro-world equivalent. Maybe your Nilbog comes from a society filled with distressed male damsels and hilariously relatable romantic comedies? Maybe Nilbogs really have nine different genders—because that’s the opposite of two, right?

There aren’t any official rules for creating a Nilbog character, but you can see some starter stats for goblins on page 119 of Volo’s Guide to Monsters.

Gnome

This is just a personal theory, but I really believe Gnomes are intended as an in-fiction manifestation of everything good about tabletop games (and democratic social-groups in general). Curious and friendly, they’re always eager to embrace the unfamiliar and celebrate life in all its forms. They seek to improve the world around them with science, and have a surprisingly killer Montessori-like educational system, especially given the fact that they often live in hollowed-out trees.

While there isn’t a ton of official source material on gender-queer gnomes, we can take courage in the fact that their main deity, Garl Glittergold, seems like a pretty open-minded guy.


Brad Fiore: TTRPG writer, fictionalist, and Iron Chef Wisconsin 1993-97. Found on Twitter at @brad_fiore

Free Rules Systems to Build Your Next World Around

RPG Worldbuilding is enough work without hammering out every mechanic. Use these free systems to kickstart your next universe, without the number’s game.

Open Legend is a stripped down rules system with a focus on collaborative story telling. This makes it ideal for those that want their RPG universe to flow with mythology and lore more than physics and condition tables. What is truly outstanding for this system are the level of development that has gone into its tools.

Let’s start with the basics: in order to interact with the gaming world, you need character! Open Legend Character Builder gets you rolling with an interactive character sheet plus tutorial. It’s also a great guide for anyone looking to design their own sheets in the future.

For those who would rather look to the stars, Stars Without Number offers endless possibilities for worlds and encounters. The rules PDF is available free. Set centuries after communication between planets has been cut off, Stars offers the possibility to build and expand a world all its own before introducing it to another one as technology pushes toward the galactic scale again.

Fate is a system designed to mold to whatever genre you want to explore. It’s lighter on dice interaction, heavier on narrative, and ideal for mishmashing genres until you get the characters you’ve always wanted to know. While Fate has plenty of base rules systems to offer, it’s best suited for intimate interactions between characters and spaces than epic architectures or Tolkienesque wars.

This was just the most timid of toe touches into RPG worldbuilding. We’re looking forward to bringing more resources for you to shape your settings into exactly what you imagined, not to mention tips on how to run them.