GenCon Event & Panel Guide

With GenCon coming up, picking programming beyond your games can be overwhelming! Here’s a guide to the panels we’re most excited to hear about:

The Intersection of Inclusion & Storytelling
Thursday 2 PM
Diverse worlds are important, but this discussion will also touch on inclusive gaming as far as accessibility, and encouraging diversity in your players.

Queer as a Three-Sided Die
Thursday 3 PM
Run by LGBTQ+ and ally RPG website Tabletop Gaymers, this is GenCon‘s longest running queer-inclusion panel.

Don’t Slut Shame the Bard! : Romance & Sex in RPGs
Thursday 4 PM
A long-overdue discussion of romance, sex, and consent in RPGs.

Cultivating Inclusive & Safe Tables
Friday 11 AM
Gaming should be fun, but it should also be safe. This discussion will go over much-needed discussions for making RPGs a fun place for everyone.

Queering your Setting
Friday 3:30 PM
Queering your Pantheon
Saturday 1 PM
Again run by gayming org Tabletop Gaymers, these panels of industry professionals will provide ways to introduce diversity into your worlds.

Tabletop Potluck’s School for Kids Who Can’t RP Good
Friday 1 PM
A good starter panel for those newer to and nervous about roleplaying by podcast TableTop Potluck.

Inclusivity in Livestream Gaming
Saturday 12 PM
Ruty Rutenberg & Satine Pheonix are leading this panel of designers and writers to discuss opening up livestreaming culture.

Targeting the RPG Community on Facebook

I promoted two posts on Facebook  to the gaming community with different gender ID targets and received vastly different results. Now, this was far from a perfect experiment, but it provided some insight that others promoting their projects through the platform may find useful. Whether creating RPG resources, or talking about something completely outside gaming, Facebook is one of the most important sites to get the word out and build your community.

Both posts featured a call to action. The first was for the November Survey, and the second for the December. I kept the age range between 25-65+, but changed the “interests” on each one. The important data point for me was the gender option.

On Facebook there are only two genders available when targeting posts. This is extremely short sighted. While it might be nice to not be advertised to as a gender outside the binary, it limits the ability of communities to reach their desired audiences completely.

For the November Survey (N), I chose to advertise to “men and women.” The December Survey (D) was only advertised to “women.” Both had a budget of $30.00 and ran for 7 days.

N was seen by 2,782 people, and provided 237 engagements (or actions on the part of the viewers). While a seemingly high number for an unknown organization, less than 9% of those who saw the N interacted with it. Only 8 clicked on the link and I only received 1 redirect from FB that resulted in a survey result. Rounding up, that translates to 0.04% of viewers performing the action requested.

D was seen by 628 people, making the reach 78% less than N by limiting the number to one gender on Facebook. However, the engagement shot up to over 19%, with almost 2% of the total people who saw the promotion choosing to share it. This is compared to 0.4% who shared N. That being said, N had 10 total shares, while D had 12.

There are still more factors to take into account: Both were run during holiday weeks (Thanksgiving and Christmas/New Year’s Eve), but preliminary data provides more focus for my questions. While Facebook does not seem to be the best tool to promote PanopLit‘s surveys or resources due to its extreme targeting restrictions, I wonder what other experiments can be run to narrow in on the gaming community’s make up on the website.

Are less women identified as RPG gamers on Facebook? Generally speaking, most sources agree that women make up the majority of FB users. Do these results indicate they are less engaged, or more likely to interact once targeted?

While I don’t think my small budget of $60 over 2 months and limited resources can solve these questions, it is certainly something to chew on. What kind of engagement have you seen while using Facebook?

December Survey is Now Live!

We’ve wrapped up the month of November, meaning it’s time to build a new RPG dataset. That data analysis will be released later in December. This month is all about online communities surrounding roleplaying games. We’ll be collecting data on current experiences and releasing information on how to make them better.

Please take a couple of minutes to answer these 6 questions on your experience with online roleplay gaming communities.

Here’s a link to the survey to share with your groups: https://josephine69.typeform.com/to/IQ7Oei

 

3 Questions to Ask Your PCs

Leona Vivalis towers over her party members, with sable hair and violent eyes…

We all remember our roleplaying first game and trying to come up with a way to quickly introduce our characters. Young Adult Fantasy, and many older adult titles, have us trained to describe them in terms of their looks: striking eyes, bold hair, maybe the glint of their weapon of choice. But does that really give the other players cues for interacting with them?

Below I offer 3 questions I use to open my campaigns that have nothing to do with elvish good looks.

What are your pronouns?

This one may seem obvious, but sometimes it’s all in how you ask. I remember the first time I was at a con so many years ago and a GM asked “male or female?” when I told them what class I’d chosen. It felt like a revolution had happened. I present femme, so before this point it was assumed by everyone I’d be playing a female character.

Similarly, when the 3rd edition Dungeons & Dragons books dropped, my brothers and I immediately noticed how they switched off pronouns when giving character examples. It was new and unique, but all of that feels dated, now. Relegated to my preteen and teenage years.

Now when I run a game, I ask for the characters’ name, class, pronouns, and race (if applicable to the rules system). It also opens up my players to flesh out their presentation in-game. My RPGs are played first person, so when I address or talk about a character, I try to stick to those pronouns and use their names only.

These identifiers don’t have to come into your game as a point of interaction with NPCs at all, but as a collaborative experience, it’s important to understand and respect your players and their characters.

How do you enter the room?

The tavern is classic. It’s tried and true. You’re players are in the tavern. How did they get there? Leave the answers up to them, prompting where necessary.

Did they throw open the door, try to slip in unnoticed? Does everyone there know their name? Are they a stranger? Maybe they’re uncomfortable in bars, because they’re usually at home taking care of mom. This question easily leads to other character development and narrative questions.

Can they hold their ale? Does this lead to an adventure, or just the other players learning a little too much about each other’s backstories? Who else is listening to the conversation at their trestle table?

How did you get yourself in this situation?

When I Game Mastered a pacifast session of Dungeons & Dragons, all of the characters woke up in jail. My first question: “How did you get here?”

Just that simple. There may have been some edits necessary, and one character woke up completely hungover with no memory (“roll to remember” is a fun dynamic to insert here), but it immediately put everyone into their characters’ mindset.

Let me know what questions you ask to get your players ready to interact with each other as characters!

Weekly Reading

This week feels like it has stretched on into eternity, but here we are, on Friday! My Dad just joined Twitter, have you? Tweets are some of the best ways to get solid information on inclusive gaming, better GMing, and learn about new rules systems.

For instance, this morning I came across this excellent tweet by a gamer working to make it more accessible for those who are blind:

This use of technology can be used by a variety of people, as noted by some of the commentators:

People are already critting with this helpful tip:

Don’t ban phones from your table just yet, and get those mauls rolling!

The hashtage #GMTips on Twitter is also full of helpful aids for making sure your game is accessible.  It’s in reference to a show hosted by GM Satine Pheonix, but others are also posting their own tips.

  • Geek and Sundry posted an article on enhancing the visual impact of your game, which ultimately helps players dive into it more easily.
  • Jesse Galena shared a post on presenting options to your players, and accepting the options your players present to you as a GM. It’s great article on balancing the interaction between the god-like role of Game Mastering and creating a story you want to be a part of as a player.

Have more tips on must-reads and better inclusivity at the table? Comment below or email info@panoplit.org.